Shuffling…
Yukon has no stock: everything is dealt at the start and any face-up card can be dragged with whatever sits on top of it. Fewer rules than Klondike, and far more rope to hang yourself with.
ObjectiveBuild the four suits up from Ace to King on the foundations, with no stock to help.
Yukon looks like a Klondike table that dealt itself too many cards — seven columns, twenty-five face down, everything else fanned face up on top — and it plays by one radical permission: any face-up card may be moved together with every card sitting on it, in any order. The pile you drop does not need to be a sequence. Only the single card you grabbed must land legally, downward and colour-alternating.
There is no stock. All fifty-two cards are on the table from the first move, which turns the game into a pure excavation problem: get the buried twenty-five face up, then let the foundations climb.

The deal puts one card in the first column and then stacks the rest so that each column carries a face-down base with four or five face-up cards fanned over it. Twenty-five cards start hidden — four more than Klondike — but you can see twenty-seven from the first move, which is far more than Klondike ever shows you at once.
That trade is the character of the game. You know more, you can move almost anything, and there is no stock to bail you out when a plan fails. Every recovery has to come from cards already on the table.
Because any pile can move, the question is never whether a move is possible but what it uncovers. Dig where the face-down count is highest — that column is statistically hiding whatever you are missing.
Sending cards to the foundations early strips the tableau of the places you need to land piles. With no stock to replenish anything, a board with no legal destinations is a lost game, however healthy the foundations look.
An empty column is powerful here because the King that fills it brings its whole tail. Decide which King, and what you want carried with it, before you spend the moves clearing the space.
Yukon's freedom is also its trap: dropping a twelve-card pile on top of the Ace you spent six moves exposing is a self-inflicted loss. Before a big move, check what is at the destination.
| Klondike | Yukon | |
|---|---|---|
| Stock | 24 cards, recycles freely | None at all |
| Cards face down | 21 | 25 |
| What can move together | A proper alternating run | Any card, plus everything on it |
| Empty columns accept | A King or King-headed run | A King, with its whole tail |
| Main difficulty | Limited information | Self-inflicted burial |
Deals here are solver-verified winnable, so the excavation always has an exit. Its same-suit sibling Russian solitaire keeps this deal and this move rule while halving the legal destinations — the natural next step when Yukon stops resisting.